Project - Magnebot
Create authentic solutions to real world problems using digital robotics
An exciting library of projects to explore
Teach STEAM and Digital Technologies to students aged between 10 and 16 using project-based learning.
An ever-expanding range of topics, themes and robotic systems means you will likely find a Project that excites you to teach.
Projects built around exciting topics and themes
Engage students and yourself with topics and themes that are authentic and relevant to the real world.
Modernising Transportation
Automated Factory
Mars Colonisation
Follow the design thinking process
Define
1
Situation Video
Immerse students in the situation by watching and analysing the project video and derive a problem statement to get started.
Imagine
2
Work Sheets
Use the supplied educational resources to work with your students to understand the broader contexts of the problem and ideate potential solutions.
Create
3
Research, Plan, Code
Students build solutions by researching the required tools and knowledge, planning an approach, and then coding a solution using our 3D simulations.
Improve
4
Extra coding challenges
Give students a chance to apply what they learnt by solving an extended problem.
Review
5
Student work sheets
Give your students a chance to reflect on the creation process using learning journals that they have been filling out along the way.
Create realistic solutions using our 3D robotics simulations
One platform for teachers and students
Deliver robotics education remotely
Curriculum Alignment
Comprehensive lesson plans
Progress Tracking
Data Security
Deliver robotics education remotely or in person
Browser-based platform can be accessed any time, anywhere from a laptop or PC.
Suitable for online content delivery or in class teaching
Why Choose CreateBase?
Features
Engaging
Applicable
Students can apply what they’ve learnt outside the context of the classroom.
Tangible
A tactile experience with minimal abstraction.
3 Dimensional Experience
Guided Discovery
Teaching and learning environment where students hav the freedom and tools to actively participate in discovering knowledge.
Affordable
One for every student
Progress & Engagement Tracking
Teachers can track and analyse the progression and interactions that their students have with the product.
Breakable & Repairable
The absence of financial risk enables students to discover boundaries by breaking them.
Not limited by physical constraints
Ability to simulate environments that are not usually accessible (e.g. space travel, low gravity, deep sea exploration).
Engaging
Applicable
Tangible
3 Dimensional Experience
Guided Discovery
Affordable
One for every student
Progress & Engagement Tracking
Breakable & Repairable
Not limited by physical constraints
Physical Kits
Engaging
Applicable
Tangible
3 Dimensional Experience
Guided Discovery
Affordable
One for every student
Progress & Engagement Tracking
Breakable & Repairable
Not limited by physical constraints
Digital Kits
Engaging
Applicable
Tangible
3 Dimensional Experience
Guided Discovery
Affordable
One for every student
Progress & Engagement Tracking
Breakable & Repairable
Not limited by physical constraints
Pricing Plans
What people are saying
I trialled the CreateBase platform during Auckland’s 100 day lockdown. This meant the CreateBase platform was delivered virtually, even so, student engagement was much higher than in previous topics.
HoD at Rosehill College
Janice Mockridge
I’ve been blown away by how engaged my students have been. As soon as they knew they could compete with each other, they were sold. And there is more than one solution, so there's more to it than just completion.
Teacher at RoseHill College
Jack Gillion
The scenarios and projects Createbase offer are excellent. They align with the curriculum and the activities give great context and build-up to the problem statement. I love how it lets the students see the real-life application of STEM ideas.
Former Teacher
Allie Lim