All about

CreateBase

CreateBase is aiming to inspire the next generation of creators through visceral creating experiences and learning through guided discovery. We are developing an online educational platform for educators and learners that significantly enhances the experience of both teaching and learning STEAM concepts.

The Problem?

1

Teachers are asked to create educational contents, deliver them and assess their students.

With limited time, teachers often have to sacrifice the depth of content, resulting in subpar learning experiences for their students.

In 2019,

51%

teacher nz stats

of primary school teachers surveyed in New Zealand (sample size of 3,917) reported working upwards of

51 hours pers week

during term time

13% working upwards of

61 hours per week

Teachers are working overtime to address time constraints

aus stats

of 2,444 teachers surveyed in Australia towards the end of 2019 indicated that they intended to leave the profession.

For those participants, the workload was cited by 62% (696 teachers) as a reason that they would leave their teaching career before retirement.

These teachers quickly fall into stressful and exhausting situations, leading to negative health outcomes and many leaving their jobs.

2

Students are unable to keep up with the pace of science, technology and mathematics subjects in school.

As of 2017

YEAR 4

graph-1

94%

Students performing at or above curriculum expectations in science in New Zealand

vs

YEAR 8

graph-2

20%

In Critical Thinking

YEAR 4

graph-1

88%

Students performing at or above curriculum expectations in science in New Zealand

vs

YEAR 8

graph-2

33%

Contributing factors

app-learning
Lack of application based learning

Students are unable to see the purpose behind the theories they learn. This results in students being unmotivated to learn the concepts taught in class.

int-content
Lack of interactive content

Educational content is delivered in ways that bore and disengage students. This results in students not concentrating and retaining information.

personal-learn
Lack of personalisation in students’ learning

Students who are excelling are forced to slow down, while students who are lagging behind are forced to learn concepts beyond their capabilities. This results in students giving up due to boredom and/or frustration.

Our Goals

At CreateBase, we envision a world where STEAM learning is driven not by standards and assessments, but by students’ desire for exploration and discovery, both within educational institutions and for the remainder of their lives.

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STEAM is an abbreviation for Science, Technology, Engineering and Mathematics that incorporates creative aspects found in Arts.

Exploration and Discovery

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We want everyone to have the confidence to

cloud
Dream of new ideas
book
Learn how to create them
wand
Bring them to life

by utilising concepts and knowledge in STEAM subjects.

Our mission is to provide educators and learners with quality tools to:

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1

Reduce the amount of time that teachers spend researching, planning and creating STEAM content so that they can focus on what they enjoy, teaching.

2

Deliver innovative educational content designed for modern learning, where students can learn STEAM subjects and the connections between them by solving real-world problems.

3

Make learning STEAM subjects more enjoyable, engaging and meaningful than existing offerings, for anyone, anywhere.

What we offer

Projects

projects

We provide educators with a collection of Projects to give interactive, engaging and educational STEAM experiences to students.

Each Project will guide students through the process of creating a fully realised, tested and evaluated solution to a real-world problem by applying our 7-step creation process.

Projects integrate multiple STEAM disciplines and can be customised to suit the interests of students.

projects

Curriculum-aligned Lesson Plans

send-it

Each Project comes with a fully detailed series of lesson plans for teachers that simplify the entire teaching process.

Lesson Plans:

framework

Provide a complete framework for every teacher.

curriculum

Ensure full curriculum alignment.

step-by-step

Simplify the entire teaching process with step-by-step.

guide

Include guides, explanations, examples and prompts.

teaching

Enable less admin, more teaching.

flexi

Provide flexibility for teachers to make it their own.

Interactive 3D Simulations

simulation"

Students can use digital 3D simulations to:

build

Build and test solutions to real-life problems.

program

Program robotic systems with flow-based visual programming.

learn

Learn generalisable programming concepts like logic and problem solving, rather than arbitrary concepts like syntax.

3d

Interact with 3D environments using realistic physics and mechanisms.

discover

Learn through discovery.

Personalised & Gamified Platform

flow"

Teachers use our online platform to:

class

Create and manage classrooms.

progress

Measure student progress and achievement.

collab

Foster competitive and collaborative learning.

guess

Take the guessing out of assessment.

progress

Let students own their learning with self-reflections and progress tracking.

Projects Provide

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Lesson Plans

Save teachers’ time creating educational STEAM content.

3D
3D Simulations

Provide a fun and engaging learning experience for students.

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One Platform

Means that everything for everyone is in one place!

Who is this for?

audience

Teachers with students around the ages of 8 to 14. We accommodate teachers of all levels of expertise, from no knowledge of STEAM to experts in the field.

In the near future, we will open our platform to parents who want to supplement or become a part of their child’s school education.

timeline

The Team

team

For creators by creators

CreateBase was formed in 2020, intending to make high-quality STEAM education accessible. Our team of University of Auckland graduates uphold this, utilising our knowledge of engineering, business, design, and science to create the future of education.

Together, we will continue to dream, innovate, and create.

Learn More

Our Achievements

National winner of Red Bull Basement

rbb

CreateBase was the national winner of Red Bull Basement New Zealand 2020, and one of 38 finalists in the global Red Bull Basement program 2020.

Worldwide, more than 3800 student teams from all areas of study applied for the 2020 program by submitting a video explaining their idea. A public vote narrowed the field to six top ideas from students at The University of Auckland, The University of Waikato, The University of Otago, AUT, Victoria University. After careful consideration, a panel of judges chose the CreateBase as the best to represent the nation.

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Finalist in Velocity $100k Challenge

velocity

CreateBase was chosen as one of the 15 finalists in the Velocity $100k Challenge for 2020.

Across The University of Auckland, more than 80 teams from all areas of study applied for the 2020 Velocity $100k Challenge by submitting a report explaining their idea. A panel of judges selected the top 15 ideas, including CreateBase, to make through to the finals where we spent ten weeks developing our business strategy.

Contact Us

For enquiries, email us at admin@createbase.co.nz or send us a message

Get in touch

For more information and to keep up to date with our latest developments, check out: